Boros Energy Play Notes
This is the first article in a series on Boros Energy.
Last updated: 2026-02-01
Relatively normal list. Notes on some choices:
- Replace 1 fetchland with Witch Enchanter
- More removal and an extra body late game can be clutch. Also discards well to Seasoned Pyromancer.
- Play Containment Priest rather than Orim's Chant
- Both are good against Neoform and both are so-so against Amulet, but Containment Priest adds a body, whereas Orim's Chant is a net card loss. Belcher and Storm matchups in my meta seem very rare.
- If storm becomes more common in the meta, I would bring back 2 Orim's Chant.
- Don't like the maindeck Fable of the Mirror-Breaker, opting instead for more
Voice of Victory and Seasoned Pyromancer.
- Voice of Victory combos with Ocelot Pride, Guide of Souls and Bombardment. It can also be used to draw out opponent's counterspells.
- Seasoned Pyromancer can give card advantage, which the Fable cannot.
- Run 2 Static Prison.
- I tried Mana Tithe, but it requires more skill than I have. If storm becomes more common, I might run it again.
- I also tried just playing more threats, but some interaction against lockdown pieces can save the day. Try to use it to buy another turn and use it to win.
- Sideboard has 1 Reprieve against combo decks and big mana decks.
The maybeboard contains:
- Untimely Malfunction seems super situational, but every game I've played it, I found a use for it. All three modes are relevant and can win games.
- Clarion Conqueror is nice, but turns off Ajani.
- Tunnel Ignus narrowly strong against Amulet decks, kind of useless against everything else.
- Ranger-Captain of Eos is probably good against Storm and competes for a spot with Seasoned Pyromancer.
Daniel Toledo has posted a sideboard cheat sheet which mostly applies here with a few substitutions:
- Orim's Chant:
- See matchup notes.
- Showdown of the Skalds:
- Legend of Roku instead.
- Blood Moon and/or Damping Sphere:
- Also include Obsidian Charmaw.
Lines to Win
Energy is an aggro deck and plan A is to win fast.
Typical aggro lines:
- Escape a Phlage with mana from the Arena. Hit for 12.
- Ajani + Bombardment. Flip Ajani and start dealing increasing damage with the 0 ability.
- Ocelot Pride making cat tokens for the win.
- Guide of Souls attacking as a 3/4 in the air. (Or sending another creature in the air.)
Goblin Bombardment is both one half of the combo with Ajani and a potential finisher. (It's also a great sac outlet.)
Plan B against multi-colored, non-red decks is Ragavan + Blood Moon. Treasure tokens provide mana and if Ragavan connects, he can ramp into a turn 2 Blood Moon.
Plan C in grindy matchups is the Seasoned Pyromancer. Don't forget to use its ability from the graveyard.
I have a section on the combat math in my modern meta notes.
General Strategy
Against combo decks, use interaction only to hit combo pieces. This means mainly Static Prison and/or Mana Tithe and maybe Thraben Charm or Galvanic Discharge if applicable.
Against midrange and control, try to go fast with Ragavan or Ajani + Bombardment. But do not play too many threats. Instead, bait interaction leading with weaker threats and offering bad trades. If they let a weaker threat stick, then save the stronger threat to potentially rebuild. Use interaction to hit lock-up pieces (e.g. Narset, Parter of Veils or Teferi, Time Raveler).
For other aggro, lean into lifegain with Phlage and Guide of Souls. Use interaction to clear the way for Ragavan.
Against big mana decks, lean into land hate and try to win quickly. Cut slow cards post-board for more land hate.
Misc Play Tips
- Average game length: 6 or 7 turns. Plan accordingly.
- Baring special circumstances, the right turn to fetch for a surveil land is typically turn 3 or 4.
- Phlage plays multiple roles:
- It's a bait spell that can eat multiple counterspells
- It can grind by coming back repeatedly
- It's a three-mana Lightning Helix
- It's a finisher if you can haste it with Arena and hit for 12
- Otherwise, you generally want to play everything else you have first
- Seasoned Pyromancer: discarding lands is usually better. Discarding spells makes sense if the 1/1 is relevant, or if the 1/1 is better than the spell you discard.
Matchups
Notes specific to Energy. Probably not as complete or up-to-date as the notes on modern meta.
Mirror
Last updated: 2025-12-01
Wait, was the point of the Fable to be the Mirror-Breaker? And where the hell is Bouba's reflection?
Our main problems are Arena+Phlage, a Ragavan on the play and board wipes like Wrath of the Skies. Our main strengths are Arena+Phlage, a Ragavan on the play and board wipes like Wrath of the Skies.
The swaps:
- Out: 1 Blood Moon
- It does nothing.
- Out: 2 Mana Tithe
- Game goes too long for it to be useful.
- In: 1 Surgical Extraction
- To hit Phlage.
- In: 2 Celestial Purge
Additionally, on the draw:
- Out: 2 Ragavan
- Struggles to do anything, better to replace it with a bigger body and a tempo play.
- In: 1 The Legend of Roku
- Lots of value and cards.
- In: 1 Wrath of the Skies
- It can break the symmetry if you're behind. Or you can hold back for the first 1-2 turns and then use it to get card advantage.
Other matchup notes:
- This matchup is mana intensive and can go long. It can be hard to have mana up for counters.
- Focus on breaking the parity. Phlage does it, because it can both kill a creature and add a body. Wrath of the Skies does it because it can be a late-game comeback, or you can hold your threats back, wipe the board and then have card advantage. Late game, it can even be a ritual for energy.
Red Burn
Last updated: 2025-12-01
Matchup favors Boros, I think.
This match looks to be a race. Life gain is as good as damage, because it increases the distance between us and the opponent. Creature removal is not dead, but I've played matches where the opponent only played 1-2 creatures and won.
Biggest problems:
- Skullcrack shuts down the lifegain part of the deck. Often played in the upkeep, try to hit it with the Mana Tithe.
- Eidolon of the Great Revel needs to be removed quickly.
Best cards in the matchup:
- Any lifegain: Guide of Souls and Phlage are amazing.
- Mana Tithe: can shut down the worst damage spells.
- Ajani gives the opponent another target for player burn.
Swaps:
- Out: 1 Blood Moon
- Does nothing.
- Out: 2 Thraben Charm
- There are some creatures for it to hit, but it's situational.
- In: 1 High Noon
- Slows down the burn. Later turns favor Boros.
- In: 1 Reprieve
- Played as another Mana Tithe to hit Skullcrack.
- In: 1 Orim's Chant
- Also helps survive until turn ~4 where the match starts to favor Boros.
There's a right way to play Orim's Chant, which is to play it early and buy a turn. It's not easy to do it right.
UR Murktide
Last updated: 2025-12-01
UR Murktide's plan is to remove the biggest threats early game and then play the Murktide to end the game. They have ~16 answers to the Boros's 25 threats, and they can draw into them reliably with 12 card draw. The key is to force them into situations where they either accept a bad trade or end up not spending their mana and falling behind.
UR Murktide is not a control deck and wants to play early threats. You can slow that down by forcing them to keep mana up for a counterspell or removal. Play threats in twos: first the one you want to trade for their answer, forcing them to accept a bad trade or keep the mana open. If they don't counter, you've slowed them down. If they do answer, they've made a poor trade.
Strongest maindeck cards:
- Phlage is very good at eating counterspells and removal and coming back.
- Goblin Bombardment is a good sac outlet.
- Voice of Victory is a card that they must counter, because it shuts them out of countering or answering any other threats you play after it. Especially with an Arena in play.
The biggest problems:
- Their Ragavan and Channeler tie up a lot of early game and they have enough removal and counters to let Ragavan connect.
- 4 maindeck Unholy Heat.
- Answering the Murktide can be tricky. Thraben Charm is bad because it can't be played in response (delve is a cost).
Swaps:
- Out: 1 Blood Moon
- They even sometimes play it themselves.
- In: 1 The Legend of Roku
- Better to have an extra threat and close the card gap.
- Out: 1 Mana Tithe
- It might not be hard for them to pay 1.
- In: 1 Reprieve
- Try to hit Murktide, or generally waste their mana with it. In response to a counterspell, you can return your own spell to hand and draw a card. This generates card advantage and wastes their mana.
- Out: 1 Thraben Charm
- It's not good graveyard hate against Murktide. Creature removal mode is the most relevant here.
- In: 1 Surgical Extraction
- Try to hit Counterspell.
Neoform
Last updated: 2025-12-03
Nothing can stop this deck on the play if they have the turn two combo and Pact of Negation. In game 1, instant speed removal of the Allosaurus Rider stops the combo, because both Neoform and Eldritch Evolution are sorcery speed. Other than that, the best play is to attack quickly before they get more shots at it.
Biggest problems:
Best cards in our maindeck:
- Mana Tithe can stop the combo on turns 2 and 3.
- Blood Moon - Neoform seems to brick on lands often.
- Ragavan might not be the best, but it's definitely the funniest when it exiles a combo piece.
Swaps:
- Out: 2 Thraben Charm
- It's strictly worse than Celestial Purge
- Out: 2 Voice of Victory
- Keep the same number of two-drop creatures.
- Out: 1 Goblin Bombardment
- Sac outlet not important in this matchup.
- In: 2 Celestial Purge
- Hits all their big creatures except for Ghalta.
- In: 2 Containment Priest
- Stops the combo in a way that can exhaust their options (e.g. by exiling Atraxa).
- In: 1 Blood Moon
- They don't play red and like to tutor for MFC lands.
Amulet Titan
Last updated: 2025-12-03
Not the worst matchup. Finding Blood Moon in game 1 tends to win. Post-board, they have answers against it: Force of Vigor and Boseiju. Some lists also sideboard Firespout against Energy matchups, so it's important to play around board wipes.
Biggest problems:
- Amulet and Spelunking
- After a few turns, they can hard cast Primeval Titan
- Arboreal Grazer blocks early Ragavan
- Urza's Saga and Tolaria West reliably find the Amulet
- Aftermath Analyst goes infinite
Best maindeck cards against them:
- Ajani + Bombardment is the fastest kill
- Blood Moon, obviously
- Seasoned Pyromancer to cycle away duds
Swaps:
- Out: 4 Phlage
- Easy for them to answer with Bojuka Bog, Primeval Titan, etc.
- Out: 3 Galvanic Discharge
- Only targets are the Arboreal Grazers
- Out: 2 Seasoned Pyromancer
- Too slow.
- Out: 2 Voice of Victory
- In: 1 Blood Moon
- More is better.
- In: 1 Damping Sphere
- Kind of like an extra Blood Moon
- In: 2 Wear/Tear
- Try to cast fused and hit Urza's Saga and Amulet of Vigor
- In: 1 Surgical Extraction
- Can try to remove Aftermath Analyst?
- In: 2 Wrath of the Skies
- A worse Wear/Tear
- In: 2 Containment Priest
- Stops Aftermath Analyst
Consider:
- Land destruction (e.g. Molten Rain), currently not in sideboard.
- Obsidian Charmaw seems good, but is too slow. Confirmed with amulet players.
- Tunnel Ignus, currently not in sideboard.
Prowess
Last updated: 2025-12-02
Lately, the decks have started running a (usually 1) maindeck Unholy Heat.
Their game plan is to get delirium to turn on the Channeler and Violent Urge and then combo with Mutagenic Growth. This attack alone is worth:
- 16 damage on a Slickshot
- 12 damage on a Swiftspear or a Channeler
That plus a flashed back Lava Dart climbs up to:
- 19 damage with a Slickshot
- 14 damage with a Swiftspear
- 13 damage with a Channeler
A good turn 2 play is Mishra's Bauble into Cori-Steel Cutter. Another way to trigger is to plot the Slickshot and then cast it into Cori-Steel Cutter.
These are the biggest threats they have maindeck. A Slickshot Show-Off must be answered. Cori-Steel Cutter goes very wide and give trample - also a must.
Watch out for:
- Cori-Steel Cutter also makes tokens on your turn.
- Mutagenic Growth can be played against a Galvanic Discharge.
- Lava Dart in the graveyard.
Our best cards are:
- Any lifegain: Guide of Souls, Phlage, Ocelot Pride.
- Galvanic Discharge hits all of their creatures.
Swaps:
- Out: 1 Blood Moon
- Does nothing.
- Out: 4 Ragavan
- Prowess is the beat down in this match. Better to have answers than early threat.
- In: 1 High Noon
- Prevents their big swing turn. Also, they have no removal for it.
- In: 1 Wrath of the Skies
- Can wipe out the monk tokens without hitting our one-drops. Also hits Cori-Steel Cutter in a pinch and can make energy to give flying to blockers.
- In: 2 Celestial Purge
- Hits every creature in their deck.
- In: 1 Damping Sphere
- Stops their big swing turn.
Also consider:
- Vexing Bauble (currently not in sideboard)
- Shuts down some of their best spells: plotted Slickshot, Lava Dart flashback cost, Mutagenic Growth.
- Orim's Chant might be bad because they can just go off on the next turn. All of their pump is instant-speed.
Goryo's
Last updated: 2025-12-03
Their goal is to cheat into play Atraxa or Griselbrand through the graveyard. The steps are:
- Discard Atraxa by surveil, the Frog, Faithful Mending or similar effect.
- Fish it out hasted with Goryo's Vengeance and attack
- Keep it on board with Ephemerate (or Consign as a backup option)
With a good opening hand, they can do this on turn 3, but not before. ETB trigger on Atraxa or the draw effect on Griselbrand can be used to find the Ephemerate. With Ephemerate's rebound and Atraxa, this combo lets them dig 30 deep into their deck and usually draw about 10 cards.
If the main plan fails, they have some tricks:
- Thoughtseize self to discard the Atraxa in a pinch
- Psychic Frog and Quantum Riddler can win the game in a fair way
About half of the lists also run Consign to Memory as both a worse Ephemerate and a counter. Against Boros, the Consign can shut down Ajani, Phlage, Ocelot Pride, etc.
Strong cards maindeck:
- Blood Moon is hard for them to deal with if they don't counter it.
- Mana Tithe can make it so they don't have mana for Ephemerate, but look out for Force of Negation. On the plus side, they might not expect a counterspell from a Boros deck, so the element of surprise might be worth something.
- Thraben Charm can hit the graveyard, but be aware that Goryo's Vengeance is an instant, so you must play it in response, not first.
- Voice of Victory shuts down Force of Negation, which they really need.
Other notes:
- Force of Negation only works on our turn, so Goryo's will likely come at our end step. Conversely, if they play it in our end step, they likely have Force of Negation up.
- Post-board, they will likely side in Wrath of the Skies and Phlage counterplay like Surgical and Celestial Purge.
- Post-board, they might also bring Teferi, Time Raveler
Swaps:
- In: 2 Celestial Purge
- Hits both Atraxa and Griselbrand
- In: 1 Blood Moon
- More is better
- In: 1 Surgical Extraction
- Out: 2 Galvanic Discharge
- It can still hit Teferi, Time Raveler, but it's bad against their biggest threats and against Frog.
- Out: 1 Goblin Bombardment
- Chip damage doesn't help so much and sac outlet is not relevant.
- Out: 3 Seasoned Pyromancer
- Probably the weakest threat against them.
- In: 2 Containment Priest
- Shuts down the combo at instant speed.
Dimir Tempo / Frogtide / Kaito / Similar
Last updated: 2025-12-27
There seem to be many different versions of this deck. Mostly they have 2-3 of the following wincons:
- Flip a Tamiyo, +2 until they can -7, draw half of their deck and win.
- Delve for a Murktide.
- Ninjutsu a Kaito into play, possibly off a Tamiyo attack, then lock down.
- Make a really big Frog.
Other things they often play:
- Snapcaster Mage, answerable with Thraben Charm
- Quantum Riddler or the Oculus
The matchup seems to favor Boros. Mainboard cards are already really strong:
- Thraben Charm stops graveyard shenanigans
- Phlage is hard for them to answer, but look out for a Fatal Push in response to one of their things dying.
- Blood Moon is excellent. It's also great because they always try to counter it, so it can exhaust their answers before a Phlage or Bombardment.
Watch out for a lot of instant speed answers and threats.
Swaps:
- In: 1 Blood Moon
- If they don't counter it, it can win the game. They have no enchantment removal.
- Out: 2 Mana Tithe
- Doesn't seem to come up too much - they typically have mana up.
- In: 1 Reprieve
- Helps against countermagic and can disrupt their tempo.
Izzet Storm Variants
Last updated: 2025-12-03
Deck seems to operate like an instant-speed version of Ruby Storm with prowess creatures and played more reactively. Not enough matches to know what their plan A and plan B are, but some observations:
- They want to counter spells into Baral, Chief of Compliance.
- They want to feed their graveyard with Consider, Baral, Chief of Compliance and other effects. Ruby Storm also wants this, but this variant does it faster. Presumaby into Past in Flames.
- The plan using Ral, Monsoon Mage seems to be the same as with Ruby Storm.
- While regular storm plays around countermagic, this variant seems to play directly into them.
Swaps:
- In: 1 Damping Sphere
- Stops them going off. Dies to Flame of Anor, by the way.
- In: 1 High Noon
- Stops them going off and must be countered.
- In: 2 Celestial Purge
- Kills most of their discount creatures.
- In: 1 Orim's Chant
- In: 1 Surgical Extraction
- They fill their graveyard fast. Hit Wish - most of their key pieces are in the sideboard.
- Out: 2 Seasoned Pyromancer
- Too slow.
- Out: 4 Phlage
- Too slow.
Affinity
Last updated: 2025-12-10
Affinity has three lines to win:
- Cast a Kappa or another big creature early. Haste him with Lavaspur Boots. They can do it turn 2.
- Make a lot of 1/1 flying drones with Pinnacle Emissary. They can warp him turn 1 and make 4-5 drones.
- Weapons Manufacturing makes a lot of munitions, then blow them up with Engineered Explosives or Claws of Gix.
These three lines also support each other, e.g. the Pinnacle Emissary and Weapons Manufacturing have the same triggers, and a Kappa is both an artifact and has improvise.
They have good interaction against Phlage:
They can hit Ajani + Bombardment:
And they also have some general-purpose countermagic and removal:
Big Problems:
- If they get a Kappa, the ward tends to be enough to protect it, and the game ends quickly.
- Urza's Saga tends to find Lavaspur Boots, Shadowspear or an answer they need. The construct can also be hard to deal with.
Observations:
- Wrath of the Skies for zero is super strong, wipes out almost all of their stuff and can come out turn two. Can even make Ragavan connect through Memnite.
- Emry can recycle answers like Aether Spellbomb
Swaps:
- Out: 1 Blood Moon
- Out: 2 Ragavan
- Out: 1 Voice of Victory
- In: 2 Wrath of the Skies
- In: 2 Wear/Tear - hit the Lavaspur Boots maybe?
Comment: Mengu sides out 2 Mana Tithe and Fable. (Which I don't play.) Keeps the Ragavan. Toledo sides out 2 Ragavan and 1 Voice.
Jeskai Blink
Last updated: 2025-12-02
Swaps:
- In: 1 Legend of Roku
- Value & catch-up piece.
- In: 1 Surgical Extraction
- Hit Phlage.
- In: 1 Blood Moon
- They play three colors, it's worth it.
- Out: 2 Voice of Victory
- Out: 1 Goblin Bombardment
Tron
Last updated: 2026-01-04
Built around Urza's Mine, Urza's Power Plant and Urza's Tower. If they get all three, they can make 7 colorless on turn 3. They then cast either Ugin, Eye of the Storms, Sire of Seven Deaths or Devourer of Destiny. They also have bigger threats, e.g. Ulamog.
The goal is to kill them before they get there, so the fastest gameplan available is typically best.
Key piece they use to get tron faster: Expedition Map. Destroying it when they're tapped out can buy an extra turn.
They also have other lands that tap for multiple mana and some other ramp, like Glaring Fleshraker and talismans.
Problems:
- Kozilek's Command - all modes are relevant.
- Sometimes, they have mana from artifacts, so Blood Moon doesn't shut them down. It's still worth playing.
Observations:
- Galvanic Discharge should hit Glaring Fleshraker.
- They often have Chalice of the Void and Trinisphere in game 1.
Swaps:
- Out: 2 Thraben Charm
- Hits nothing
- Out: 2 Phlage
- Too slow.
- Out: 1 Galvanic Discharge
- Only hits Glaring Fleshraker, so cutting some is not bad.
- In: 1 Blood Moon
- In: 1 Damping Sphere
- In: 2 Obsidian Charmaw
- In: 1 Reprieve
- Hit All Is Dust or something else that cost a lot of mana. Buys an extra turn.
Possibly, it might even make sense to cut another Phlage for a Wear/Tear.
Game 2 notes:
They typically have some of the following sideboard tech:
- Trinisphere
- Chalice of the Void
- All Is Dust
- Relic of Progenitus
- Another reason to cut Phlage
- Extinguisher Battleship
- Effectively a boardwipe + flying 10/10.