Notes on the Modern Meta (Early 2026)
These are my notes on the decks you can encounter while playing Modern on MTGO and at tournaments. The decks are roughly sorted in tier (viability + prevalence) order:
- 🥇 recently winning major events, played frequently
- 🥈 viable, seen often
- 🥉 viable, seen less often
- 🦕 blast from the past, decks from previous metas
- 🍌 niche/janky pet decks
- ✨ new, flavor of the week lists that may or may not stick around
- 🚧 under construction / I have no idea
The (subjective) tiers are about recent frequency and position in the meta, not about "which is the best deck". (Even a 🍌 deck can kick your butt at modern.) If deck power is of interest, WOTC has win rate data on their website.
For major decks, the notes include:
- How to recognize the deck based on turns 1 and 2
- The deck's game plan, interaction and sideboard
- Strategy and sideboard to play against the deck
I am not a great MTG player, so take all this with a grain of salt. If anybody reading this has any corrections or comments, I'd be happy to learn from you. Let me know by email or DM me on Twitter.
🥇 {WR} Energy
Updated: 2026-01-09
Boros aggro deck with efficient creatures cast on curve. All of their stuff synergizes with all of their other stuff. Grinds well with two-for-one cards and recursive threats like Phlage.
Early Tells
- Turn 1 Sacred Foundry + Ragavan or Guide of Souls
- Ajani or Ocelot Pride
- Galvanic Discharge
Their Plan
Energy plays 24-26 efficient CMC 1-3 threats and about ~12 interaction. Their turns 3-4 are often explosive with Ajani + Bombardment, Phlage, lots of tokens, etc. Usually, energy gets on board quickly and wants to end the game by around turn 6.
Lines to Win
- Ajani + Bombardment
- Hasted Phlage with Arena of Glory
- Lots of tokens Ocelot Pride + Guide of Souls
Maindeck Interaction
- Galvanic Discharge
- Thraben Charm
- One Blood Moon
- Phlage from hand is functionally a Lightning Helix for {1RW}
- Flex slot: Static Prison, Mana Tithe or Lightning Bolt
Sideboard Tech
- Blood Moon
- Wear/Tear
- Celestial Purge
- Wrath of the Skies
- The Legend of Roku or Showdown of the Skalds
- Deafening Silence, High Noon and/or Damping Sphere
- Surgical Extraction, Scavenging Ooze, Ghost Vacuum, etc.
- Clarion Conqueror or Stony Silence
- Obsidian Charmaw or Molten Rain
Occasional Sideboard Tech
Strategy
Some things to be aware of:
- Ajani can be flipped by casting another Ajani (due to the legend rule)
- Turn 2 Goblin Bombardment -> they might have an Ajani in hand
- Guide of Souls hits the board and they have {W} open -> Ocelot Pride is usually next
- Seasoned Pyromancer can make tokens from the graveyard for {3RR}.
Energy can usually rebuild after the first board wipe, but the second, well-timed board wipe usually gets them.
Turn 1
Usually open with Ragavan or Guide of Souls.
Turn 2
If they connect with Ragavan, they might ramp into a turn 2 Blood Moon or Fable.
If there are blockers, Galvanic Discharge might clear path for Ragavan.
They'll deploy more threats:
- Guide of Souls + Ocelot Pride
- Ajani
- Bombardment -> usually signals Ajani is coming next
- Voice of Victory
Turn 3
Often explosive.
- Ajani + Bombardment can blow up
- Voice of Victory + Bombardment and/or Ocelot Pride
- Usually enough energy to get a flying attacker from Guide of Souls
- Usually the earliest they can escape a Phlage
- Usually the earliest they can get City's Blessing
Turn 4
Expect Arena of Glory + Phlage or City's Blessing and lots of tokens.
Combat Math
It's their turn, first main phase. How much damage can they do per creature?
| Creature | Combat | Bombardment | Ajani | Other |
|---|---|---|---|---|
| Voice of Victory | 3 | 3 | 3 | |
| Ocelot Pride | 1 | 2 | 1 | |
| Ocelot Pride (City's Blessing) | 1 | 3 | 1 | |
| Ocelot Pride (City's Blessing) + Voice of Victory is in play | 1 | 4 | 1 | |
| Phlage | 6 | 1 | 1 | 3 |
| Guide of Souls | 1 | 1 | 1 | |
| Ragavan | 2 | 1 | 1 | |
| Seasoned Pyromancer | 2 | 1 | 1 | |
| Cat Warrior Token | 2 | 1 | 1 | |
| Escaped Phlage + Arena | 6 | 1 | 1 | 6 |
Example: flipped Ajani and Bombardment are both in play. They have a Voice of Victory and Ocelot Pride to attack with. If they have at least 3 lands, they will gain City's Blessing in the end step.
- Combat damage: 1 (voice) + 2 (tokens) + 1 (ocelot) = 4
- Ajani damage second main: 1 (cat warrior) + 4 (creature count) = 5
- Max bombardment damage in end step: 5 (creatures going in) + 1 (cat token) + 3 (copies of tokens from City's Blessing) = 9
That's 18 damage dealt, even though the total power they had on board was 2.
Sideboard Plan
- Early, one-sided board wipes: Pest Control, Wrath of the Skies, Fire Magic are all good.
- Efficient creature removal, like Fatal Push or Path to Exile
- Graveyard hate (for Phlage): Surgical Extraction, Bojuka Bog, Ghost Vacuum...
- Spell Snare is very strong against Energy
What's bad:
- Thoughtseize is bad against Energy, because it fills their graveyard and reduces your life total.
🥇 {G} Amulet Titan
Updated: 2026-01-10
Amulet has remained tier 0 or 1 through metas with KCI, Hogaak, Eldrazi, Oko, Mox Opal, Treasure Cruise/Dig Through Time, Faithless looting/Golgari Grave Troll Dredge, and to this day. The deck is always the most broken thing in modern and just avoids bans by being hard to play.
Early Tells
Their Plan
Amulet has endless lines to win, and trying to list them all would fill this whole page. A more complete look at the deck is All About Amulet Titan by Dom Harvey. It's not often seen on MTGO, because it's hard for the deck to play three games without running out the clock.
In brief, the Amulet deck has two basic modes:
With Amulet of Vigor or Spelunking
- Ramp and defend with Arboreal Grazer
- Generate crazy mana with bouncelands (Gruul Turf, Lotus Field...)
- Cast Primeval Titan or Cultivator Colossus
- Optionally copy the titan with Mirrorpool
- Optionally go into a loop with Aftermath Analyst and Shifting Woodland,
make infinite mana, infinite titans and win on the spot.
- Titans can be hasted with Hanweir Battlements, also infinitely.
Without Amulet
- Urza's Saga to find the Amulet
- Regular green ramp with Explore, Arboreal Grazer, Scapeshift etc.
- Fair Primeval Titan or Cultivator Colossus
Strategy
Amulet is not easily disrupted, because it mostly relies stuff entering without being cast, lands becoming copies of things (Mirrorpool...) and effects like channel. It can be
- Blood Moon and Molten Rain are good.
- Disruptor Flute can be solid, though there are multiple targets, depending on what stage you're in. See below.
- White Orchid Phantom sounds more effective than it really is, but it's better than nothing
- Removing the Amulet is good, but they don't really need it. They might be winning the game in some other way, while you're fixated on removing their amulets.
- Torpor Orb can stop the ETB on Primeval Titan
- Consign to Memory can hit some of the abilities, but you need to know the deck and the line they're taking to use it correctly.
- Exiling their graveyard at instant speed is a good play, when they have lands they need in it. (E.g. Tormod's Crypt.)
- Rest in Peace seems to work.
What's bad:
- They can play around Damping Sphere (or blow it up with Boseiju). In some narrow situations, it can shut down bouncelands and Lotus Field, especially if they need to pay the Summoner's Pact, but I'd only bring it in if you have otherwise dead cards to board out.
- Obsidian Charmaw is usually too slow
- High Noon, Orim's Chant, etc. don't stop them, they can play around them. Lots of their removal and tutors are not spells, but abilities like channel and transmute.
What to name for Disruptor Flute:
- Primeval Titan if they don't have one out yet
- Aftermath Analyst - it enters without being cast, but the activated ability is what enables the loop.
- Shifting Woodland
- Tolaria West
- Amulet if it's the first turn and you somehow have {2}
🥇 {UR} Affinity
Updated: 2026-03-07
Casts a lot of cheap artifacts to get a Kappa Cannoneer on turn 2 or 3. Very fast deck, synergistic deck. Recent lists also grind really well. Might be the best deck in Modern as of early 2026.
Early Tells
- Turn 1 Pinnacle Emissary, Claws of Gix or Memnite is definitely affinity
- Turn 1 Spirebluff Canal is often affinity
- Turn 1 Tormod's Crypt or Mox Opal often affinity
Their Plan
Lines to Win
The basic plan is to flood the board and then cast Kappa Cannoneer with improvise. They have many ways to generate a lot of artifacts:
- Pinnacle Emissary and Weapons Manufacturing generate a ton of stuff.
- A turn 1 Emry can find additional artifacts they might be missing.
- Urza's Saga constructs.
Each of these lines (except maybe Emry) can also easily win the game on their own, if left unanswered.
Emry and a sac outlet like Arcbound Ravager can also be used to continually sac and recycle artifacts to pump Kappa. The same trick can also make extra mana with Mox Opal and turns Arcbound Ravager into an instant speed pump spell. (It can sac to itself and put counters on Kappa, then come back with Emry.)
Maindeck Interaction
- Metallic Rebuke protects the game plan
- Sink into Stupor protects against countermagic
- Engineered Explosives is extremely versatile
- Aether Spellbomb
- Pithing Needle
- Tormod's Crypt
Sideboard Tech
- Countermagic, usually Force of Negation, Consign to Memory, Mystical Dispute
- Whipflare
- Galvanic Blast
- Vexing Bauble
- Grafdigger's Cage
- Damping Sphere
Occasional Sideboard Tech
- Harbinger of the Seas or Blood Moon
- More copies of Pithing Needle
- Aether Spellbomb (sometimes maindeck, too)
Strategy
Your priorities should be:
Destroy their board state early, so they can't cast Kappa
Emry should be killed on sight
Your window to counter Kappa might be brief. They might tap out, rather than hold up Rebuke and you can punish that.
Board wipes (Wrath of the Skies and Meltdown are excellent)
"Return target spell" effects like Reprieve or Sink into Stupor against Kappa
Artifact and enchantment removal (Wear/Tear is often 2-for-1)
🥇 {wR} Storm
Updated: 2026-01-08
Combo deck that can go off out of nowhere, cast a lot of rituals and then kill with Grapeshot. It's surprisingly resilient with a skilled pilot and can go off through a lot of disruption.
Early Tells
- Sunbaked Canyon or Gemstone Caverns
- Turn 2 Wrenn's Resolve or Reckless Impulse. Typically setting up a turn 3 Ruby Medallion or Ral.
- Turn 2 Ruby Medallion, Artist's Talent or Ral.
Their Plan
Lines to Win
- Ruby Medallion discounts their spells, then chain rituals (Desperate Ritual and Pyretic Ritual) and impulsive draw (Reckless Impulse and Wrenn's Resolve) to rack up the storm count. Kill with Grapeshot.
- Artist's Talent at level 3 can make the lethal storm count as low as 5 or 6.
- After casting six or more instants/sorceries, they can flip Ral and use the ultimate, which typically wins on the spot.
- Past in Flames lets them recast their graveyard, typically wins on the spot if there are enough spells there.
- If they can't get high enough storm count for Grapeshot, then Wish + Empty the Warrens can still win the game.
Maindeck Interaction
- Wish can get them sideboard tech game 1 (usually Prismatic Ending)
- Grapeshot can be a board wipe with even a modest storm count (5 or 6 is often enough)
- Sometimes they have Fire Magic
Sideboard Tech
- 3 or 4 Orim's Chant and Prismatic Ending
- Empty the Warrens or another storm spell in case Grapeshot doesn't work out for any reason
Occasional Sideboard Tech
- Untimely Malfunction
- Brotherhood's End
- Wear/Tear
- Consign to Memory (rare nowadays)
Strategy
Discard / counter / removal / surgical priorities:
- Discounters: Ral, Medallion, Artist's Talent
- Manamorphose
- Reckless Impulse and Wrenn's Resolve
- Pyretic Ritual, Desperate Ritual
What storm count is lethal (before starting the final chain listed here) and how much mana is needed assuming one Medallion is in play:
| Lethal Storm Count | Required Mana | Final Chain |
|---|---|---|
| 4-5 | {4RRR} | Artist's Talent from hand + Grapeshot |
| 5-6 | {4RR} | Artist's Talent in play + Grapeshot |
| 5-6 | {2RR} | Artist's Talent at level 2 + Grapeshot |
| 5-6 | {R} | Artist's Talent already at level 3 + Grapeshot |
| 7-8 | {3RR} | Wish + Empty the Warrens |
| 15-18 | {1RR} | Wish + Grapeshot |
| 16-19 | {1R} | Grapeshot |
Additionally:
- If Ral is in play, then flipping him with the 6th or later instant/sorcery they cast will let them immediately use his ultimate and most likely win the game on the spot.
- If their graveyard is full and they have a Medallion in play, then Past in Flames probably wins the game if they have at least {2RR}.
- If they need to Wish for Past in Flames, then they need {3RRR}.
How to tell they're about to go off:
- Storm will usually wait until the last possible turn to improve their chances. If you have a clock, they will usually combo off the turn before your clock wins the game.
- They have a Medallion in play and Ral is on the stack -> they are going for the flip-Ral combo line.
Sideboard Plan
- Make spells expensive: Trinisphere, Damping Sphere, similar
- Limit number of spells: High Noon, Deafening Silence
- Any countermagic or spell bounce. The right moments to counter are:
- Orim's Chant - wait for them to commit resources, then hit them with it. Perfect timing is when they have a lot of mana, or will lose access to their spells (e.g. Past in Flames or Glimpse the Impossible expire).
- Graveyard hate: Bojuka Bog, Rest in Peace, Relic of Progenitus.
- Drannith Magistrate stops Past in Flames.
- Surgical Extraction is ok if you can hit Medallion or one of the main impulse draw spells.
- Pithing Needle can shut down Ral
- Most of their key spells have mana cost {2}. Spell Snare and Chalice of the Void are excellent.
What's bad & should be boarded out:
- Storm doesn't care about your game plan unless you can win on turn 3. Any grindy value pieces (Fable, Phlage) should go.
- Clunky disruption. You need to hit an artifact, a creature and their graveyard. Enchantment removal is a distant fourth. Disruption with a single mode (like Path to Exile) is bad.
🥇 {WUR} Jeskai Blink
Updated: 2026-01-10
The most popular blink deck. (Two other variants being Esper and Bant.) It's a midrange deck built around using blink-like mechanics to abuse ETB triggers, cheat big creatures into play and remove opponent's permanents.
Early Tells
- Ragavan and a blue land (Steam Vents)
- (Could also be UR Murktide)
- Sacred Foundry + Steam Vents is usually this deck
- Quantum Riddler + Ephemerate
Their Plan
Lines to Win
- Against aggro decks: build card advantage and remove threats, then typically win by attacking with the Quantum Riddler or Solitude.
- Against control decks: early pressure from Ragavan, Phelia clearing the way for attackers, close the game out with Phlage.
Maindeck Interaction
- Removal: Lightning Bolt, Prismatic Ending, March of Otherworldly Light
- Solitude
- About half of the time, they have 1-3 Teferi, Time Raveler
- Consign + 1-3 efficient countermagic (Spell Snare, Stern Scolding, Strix Serenade, No More Lies)
- Ephemerate
Sideboard Tech
- Teferi, Time Raveler for the bounce effect
- Wrath of the Skies
- High Noon
- Obsidian Charmaw or Molten Rain
- 1-5 additional countermagic (often Mystical Dispute)
Occasional Sideboard Tech
- Unholy Heat
- Subtlety
- Force of Negation
- High Noon
- Damping Sphere
- Ghost Vacuum
- Spell Snare
- Surgical Extraction
Strategy
Some of their tricks:
- They can Consign Phelia's return trigger to permanently remove your stuff.
- They like to blink Teferi, Time Raveler and Fable to reset the lore/loyalty counters on them.
Sideboard Plan
- Surgical Extraction should hit their Phlage
- Blood Moon is OK
- Value pieces, anything to close card advantage gap
🥇 {Cg} Eldrazi Tron
Updated: 2026-02-01
Mostly colorless eldrazi deck that gets {7} mana on turn 3 and takes control with Ugin, Eye of the Storms, then kills with a heavy hitter like Ulamog.
Early Tells
- Turn 1 any tron land (Urza's Mine, Urza's Power Plant or Urza's Tower)
- Playing Urza's Tower first is a sign they don't have the other ones.
- Pre-game Devourer of Destiny is typically also tron.
- Ugin's Labyrinth exiling Ulamog, Sire of Seven Deaths, Devourer of Destiny or Ugin
- Expedition Map
Their Plan
Lines to Win
- Get urzatron turn 3 (Expedition Map helps), then bring out:
- Secondary combo line with Kozilek's Command and Glaring Fleshraker can
kill at instant speed.
- Pairs well with Ensnaring Bridge to fog and just ping from behind the moat.
- Ulamog
Maindeck Interaction
- Ugin turns any colorless spell into universal exile triggers
- 4 Kozilek's Command is their swiss army knife
- A couple Dismember is common
- Thought-Knot Seer for discard
- A single Relic of Progenitus is common against Energy
- Sometimes they play a Boseiju
- Sowing Mycospawn with kicker (so for {4}{C}{G}) exiles lands
Of note is Karn, the Great Creator, which gives access to their sideboard in game 1. The main ability is the -2, which they can use to fetch:
- Something to board wipe, e.g. Extinguisher Battleship
- Toolbox card, like Torpor Orb or Disruptor Flute
- A cheap artifact to turn on Ugin's exile trigger, e.g. Tormod's Crypt
Karn's +1 ability becomes relevant when they need a blocker, or in fringe situations where they have Extinguisher Battleship but no way to station it.
Why Karn is a bigger threat than you think
- Artifacts exiled with Devourer of Destiny as a pre-game action can be fetched with Karn's -2 ability
- Relic of Progenitus can exile destroyed artifacts, again making them fair game for Karn
- Combined with Liquimetal Coating his +1 ability removes lands (they become 0/0 creatures and die)
- His +1 ability is sometimes relevant with e.g. Extinguisher Battleship
Sideboard Tech
Because of Karn, the Great Creator, their sideboard is usually almost 100% artifacts.
- Trinisphere
- Damping Sphere
- Tormod's Crypt
- Chalice of the Void (sometimes maindeck)
- Torpor Orb
- Disruptor Flute
- Ensnaring Bridge
- Grafdigger's Cage
- Vexing Bauble
- Relic of Progenitus
Occasional Sideboard Tech
- Extinguisher Battleship
- Sundering Titan
- Liquimetal Coating
- Oblivion Stone
- All Is Dust
- The Filigree Sylex
Strategy
For most decks, the plan against tron is to delay the main threats and try to win before they arrive. Once Ugin or Ulamog are on the board, the only lines to still win are combos.
- Blowing up their lands is at best a tempo play - they can find more, and nowadays play Talisman of Impulse and similar.
- Enchantment hate is useless.
- Damage effects are weak against their big creatures and should be boarded out.
- Graveyard effects are easy for them to prevent with Relic of Progenitus etc, so consider cutting Phlage and similar.
A resoled Karn is a problem, but don't be hasty removing it. If you have e.g. Prismatic Ending, you can let them spend their turn getting a hate piece and spending mana, then remove it.
Sideboard Plan
The main workhorses against tron are Blood Moon and Consign to Memory. Counterspell works. Land destruction and bounce spells are tempo plays only.
- Land hate: Obsidian Charmaw, Blood Moon, Harbinger of the Seas, Molten Rain, Field of Ruin, White Orchid Phantom are all strong.
- Big spell bounce: Reprieve, Sink into Stupor
- Consign to Memory is excellent
- Damping Sphere is much worse than Blood Moon - it only delays them, but they can play around it with talismans and remove it with Haywire Mite, fetched by Karn.
- Stony Silence / Collector Ouphe shuts down their toolbox sideboard, Expedition Map and talismans. Well-worth playing.
- Dress Down flash in response to their mid-game threats turns of ETB abilities on Thought-Knot Seer.
- Big target removal like Solitude, Path to Exile.
- While not played much anymore, a Deflecting Palm can win the game you were about to loose, and they will not expect it in the current meta.
- Supreme Verdict works, because tron commits to the board. It's hard to recover from a board wipe.
🥈 {UG} Neobrand
Updated: 2026-01-09
Glass-cannon combo deck built around Neoform. Cheats a big creature (usually Griselbrand or Ghalta) around turn 3-4. With Ghalta + Xenagos, it can do 26 damage as early as turn 2.
Early Tells
- Turn 1 Hedge Maze
- Planar Genesis
- Not doing much on turn 2, e.g. a second Hedge Maze + Preordain.
Their Plan
Lines to Win
- Allosaurus Rider cast for pitching two green cards, then immediately Neoform or Eldritch Evolution to find (usually) Griselbrand.
- Alternatively, if they have Summoner's Pact or creatures in hand, they can get Ghalta + Xenagos and hit for 26 with trample.
- If they don't have Allosaurus Rider, they can fall back on Hooting Mandrills for delve cost, or one of the other 6-mana creatures. This way, Neoform can get them an Atraxa, rather than Griselbrand.
Both Neoform and Eldritch Evolution are sorceries, so you might think removing the creature at instant speed stops them, but the sac is a cost. If played correctly, you will not have priority to cast removal between the creature entering and Neoform getting cast.
Maindeck Interaction
Entirely reactive, aimed at protecting the combo.
- They protect the combo with Pact of Negation, which they survive by Consign on the pact trigger.
- 4 Consign are load-bearing against their pacts.
- Veil of Summer
There is a variant that plays Glittering Wish.
Sideboard Tech
Strategy
What creature they're getting, based on what they have:
- Allosaurus Rider + Neoform -> Griselbrand
- Allosaurus Rider + Neoform + Summoner's Pact -> Ghalta + Xenagos
- Allosaurus Rider + Eldritch Evolution -> Atraxa
- Allosaurus Rider + Eldritch Evolution + Summoner's Pact -> Ghalta + Xenagos
- Hooting Mandrills + Neoform -> Atraxa
- Hooting Mandrills + Eldritch Evolution -> Atraxa
- Hooting Mandrills + Eldritch Evolution + Summoner's Pact -> Ghalta + Xenagos
- Against a predominantly white or black deck: Ureni
Note that Disciple of Freyalise is in the deck for two reasons:
- A land they can fetch via Summoner's Pact
- Enter as a creature via a Ghalta ETB trigger and potentially draw them 7-12 cards with its ETB trigger.
It helps to know the lines, but really the main takeaway is to stop Neoform. (This also applies to Eldritch Evolution.) Here's how, based on what you have:
- Containment Priest: with Neoform on the stack.
- Countermagic: obviously just counter
- Grafdigger's Cage: cast as soon as possible and protect it against Nature's Claim and similar.
Sideboarding Plan
- Countermagic, Chalice of the Void ({X} = {0} for pacts or {2} for Neoform)
- The Stone Brain
- Tempo play like Aven Interrupter
- Thoughtseize
- Blood Moon
- Containment Priest is incredible. Flash it in response to Neoform to get two of their cards.
- Grafdigger's Cage
- High Noon and Deafening Silence spread the combo across two turns, giving you time for removal.
- Celestial Purge works against Griselbrand and Atraxa, but not Ghalta. If you have it and they play Ghalta, hit Xenagos.
- Orim's Chant as with other combo decks
What's bad:
- Surgical Extraction is too situational to be good
- Bounce spells are meh: Atraxa and Ghalta have powerful ETB triggers and Griselbrand can draw in response to the bounce.
🥈 {UR} Prowess
Updated: 2026-01-08
Explosive izzet aggro. Gets in chip damage on turns 1 and 2, then it can explode on turns 3 or 4 and deal 19 damage out of nowhere. Easily underestimated.
Early Tells
- Fiery Islet
- Turn 1 DRC or Swiftspear
- Turn 1 Mishra's Bauble cracked immediately
- Lava Dart
Their Plan
Lines to Win
- Mutagenic Growth + Violent Urge combo hits for 16 when combined with Slickshot Show-Off. With a Lava Dart flashback, that's 19 damage, potentially on turn 3.
- Cori-Steel Cutter goes wide very quickly. They can also trigger it on opponent's turn. Cutter + Mishra's Bauble is a common turn 2 combo.
- A couple of DRC with Delirium is a very fast clock.
Maindeck Interaction
- Mutagenic Growth works defensively.
- 4 Lava Dart (look out for the flashback mode)
- 4 Lightning Bolt
- Often 1-2 Unholy Heat
Sideboard Tech
- Consign to Memory
- A big creature like Murktide Regent or Abhorrent Oculus
- More Unholy Heat
- Surgical Extraction
- Situational countermagic: Spell Snare, Mystical Dispute, Subtlety, etc.
- Artifact hate, e.g. Meltdown
Strategy
Against most decks, prowess is the beat down. Side out early small creatures like Ragavan - they will just hit them with the Lava Dart, which is not a trade you want (given the flashback).
Orim's Chant is bad, because they can just respond to it at instant speed, or go off a turn later.
Sideboard Plan
- Any lifegain. Phlage is excellent.
- Instant speed removal, e.g. Lightning Bolt, Galvanic Discharge, Celestial Purge.
- One-sided board wipes to hit the Cutter + tokens, e.g. Wrath of the Skies
- Stop their "big turn": Damping Sphere, High Noon, Trinisphere.
- Vexing Bauble shuts down Mutagenic Growth and plotted Slickshot
- Consider 1 Surgical Extraction to hit Lava Dart
🥈 {WUB} Goryo's
Updated: 2026-01-09
A frog deck with an extra combo using Goryo's Vengeance and Ephemerate to cheat an Atraxa and abuse ETB triggers.
Early Tells
- Fallaji Archaeologist
- Faithful Mending or Tainted Indulgence
- Frog and Thoughtseize could be Goryo's, but also another Esper or Dimir deck.
Their Plan
Lines to Win
Their goal is to cheat into play Atraxa or Griselbrand through the graveyard. The steps are:
- Discard Atraxa or Griselbrand by surveil, the Frog, Faithful Mending,
Fallaji Archaeologist or similar effect.
- A neat trick is Thoughtseize on themselves.
- Fish it out hasted with Goryo's Vengeance and attack
- Keep it on board with Ephemerate (or Consign the exile trigger as a backup option)
If they have Frog and 15 or more life, then Goryo's Vengeance + Griselbrand usually wins the game immediately by drawing 14, discarding 14 and attacking with the flying frog for 15+ damage.
Plan B is to play a fair game with Frog and Quantum Riddler.
- Discarding cards to the Frog fills their graveyard for Goryo's Vengeance and causes Quantum Riddler to draw multiple cards.
- With the draw engine going, the Frog can easily win the game on its own.
Maindeck Interaction
- Thoughtseize
- Removal, usually Fatal Push and/or Prismatic Ending
- Ephemerate
- Consign to Memory (usually no longer 4 copies)
- A few counterspells, usually Subtlety or Force of Negation.
- Solitude
Sideboard Tech
- Consign to Memory
- Board wipes: Pest Control, Wrath of the Skies, Supreme Verdict
- Mystical Dispute and some additional counterspells (e.g. Spell Snare)
- Teferi, Time Raveler (sometimes also in the maindeck)
Occasional Sideboard Tech
Strategy
- They like to play Goryo's Vengeance in your end step. (Also because Force of Negation's alternative cost is only available to them on your turn.) Be ready to remove their graveyard in response.
- Frog should die before it gets big. They will try to keep it on board, so you can bait them to discard cards they might prefer to keep with a damage spell. E.g. Lightning Bolt can cause them to trade 2 for 1.
Sideboard Plan
- Blood Moon if you have it
- Instant speed graveyard hate, like Relic of Progenitus or Thraben Charm. Be aware that Goryo's Vengeance is an instant, so you must wait and play your graveyard removal in response to Goryo's Vengeance.
- Containment Priest
- Rest in Peace
- Big creature removal: Celestial Purge hits almost every threat in their deck.
What's bad:
- Surgical Extraction is negated by a Frog, because they can exile cards from their graveyard in response.
🚧 🥈 {WUbRg} Domain Zoo
Updated: 2026-01-11
Five-(actually four)-color aggro deck. Like Energy, it opens with Ragavan and often ends games with a hasted Phlage, but it also has access to Leyline Binding and countermagic.
Early Tells
- Leyline of the Guildpact
- Territorial Kavu
- Any triome, usually Indatha Triome
- Only Zoo plays both Ragavan and Stubborn Denial
- Turn 1 Steam Vents + Ragavan could also be blink or murktide.
Their Plan
Lines to Win
- Get full domain via the leyline or by lands (usually Steam Vents + Indatha Triome)
- Having full domain turns on the rest of the deck:
- Leyline Binding becomes 1-mana removal of anything
- Scion of Draco becomes a 2-mana 4/4 that gives all their creatures all the keywords.
- Territorial Kavu becomes a 5/5
- End of turn 2 flash Doorkeeper Thrull, then Phlage on turn 3 doesn't die.
- Often with Arena of Glory for haste
Maindeck Interaction
Sideboard Tech
Most domain lists are not actually real 5c decks, but effectively Jeskai with a green splash for Territorial Kavu and a single triome that could, but never does make {B}. This means their sideboards are very similar to jeskai sideboards, but there are exceptions.
- Consign to Memory
- Clarion Conqueror
- Wear/Tear
- Wrath of the Skies (sometimes also maindeck)
- Damping Sphere and/or High Noon
Occasional Sideboard Tech
- Mystical Dispute
- Surgical Extraction
- Pyroclasm
- Orcish Bowmasters
- Pick Your Poison
- Nihil Spellbomb
- Ashiok, Dream Render
🚧 Strategy
🚧
Sideboard
- Creature removal: Celestial Purge is amazing, Unholy Heat works
- Surgical Extraction to hit Phlage
What's bad:
- Blood Moon is easy for them to deal with
🚧 🥈 {BG} Yawgmoth
Updated: 2026-02-01
Early Tells
- Mana dorks: Delighted Halfling, Ignoble Hierarch
- Green Sun's Zenith fetching Dryad Arbor
- Young Wolf
- Walking Ballista for {0} (gets it in the graveyard)
- Agatha's Soul Cauldron
- Strangleroot Geist
Their Plan
The deck packs multiple combo lines, can win through aggro and finish games with Grist.
In general, their plan is:
- Ramp with mana dorks
- Do the main combo with Yawgmoth or a variation with Agatha's Soul Cauldron.
Failing that, their plan B is grindy aggro, greatly helped by Badgermole Cub. They can close with Grist.
Basic Combo Line: Yawgmoth + Undying + finisher
The main combo line is really a template with two pieces:
- The basic loop
- The finisher
Both the loop and the finisher can be varied. Here are the basic forms:
The classical Yawg loop requires Yawgmoth and 2 undying creatures, usually Young Wolf. One of the Young Wolfs should have a +1/+1 counter on it. (This is easy to arrange by sacrificing it to Yawgmoth's second ability once, to trigger undying.) Here's how it goes:
- Activate Yawgmoth's second ability to sac the Young Wolf with no counters on it, targetting the Young Wolf with a +1/+1 counter.
- The sacrificed Young Wolf returns immediately with a +1/+1 counter.
- Yawgmoth's ability resolves, placing a -1/-1 counter, which cancels (rule 122.3) the previous +1/+1 counter.
- The board is now back in the initial state and the loop can be repeated.
The classical finishers are:
- Blood Artist or Zulaport Cutthroat win on the spot.
- Prosperous Innkeeper or similar lets you draw the whole deck.
The Role of Agatha's Soul Cauldron
Agatha's Soul Cauldron is what makes this deck formidable. It makes the combo more consistent and opens up new lines and new finishers.
The most obvious use is that you don't need to have the combo pieces on board, they just need to be in the graveyard. Generally, you exile Yawgmoth and a creature with undying, making the loop work with any three creatures.
Secondly, the Cauldron makes it possible to generate infinite mana:
- Exile Wall of Roots + undying creature: obvious.
- A mana dork + Strangleroot Geist + Walking Ballista: tap Geist for mana, ping it so it returns with +1/+1 counter, repeat ad-infinitum.
There are many lines involving the Cauldron, but the most popular one is infinite mana + Walking Ballista.
The role of Grist, the Hunger Tide
Grist is a toolbox card. He's a creature while in the library or graveyard, so he can be easily tutored and counts towards his own -5 ability. The primary uses are:
- Close the game with the -5 ability
- Generate insects to tap for Chord of Calling and find a combo piece
- Sac creatures for the Cauldron or for itself
- Yawgmoth's proliferate ability can accelerate Grist's -5 ability.
Other Minor Lines
The fun thing about Yawgmoth is that it can win on the spot with no obvious warning, unless you know the deck. For example:
- Spymaster's Vault + a loop that generates death triggers only gets infinite +1/+1
- Yawgmoth proliferate to turn on Grist and win on the spot
- Fulminator Mage + Cauldron exiling Young Wolf can repeatedly blow up your lands
Strategy
TBD
Sideboard Plan
🚧 🥈 {CG} Basking Broodscale
Updated: 2026-01-11
Eldrazi deck that combos Basking Broodscale with Blade of the Bloodchief to make a big lizard and infinite mana.
Early Tells
- Turn 1 Urza's Saga
- Turn 1 Ancient Stirrings
- Grove of the Burnwillows
- Obviously: Blade of the Bloodchief or Basking Broodscale
Their Plan
Lines to Win
The combo line works like this:
- Basking Broodscale's adapt gets a +1/+1 counter and makes a Spawn token
- Sack the Spawn to make {C}
- Blade of the Bloodchief sees the Spawn die and puts another +1/+1 on the lizard, which makes another Spawn
- The loop repeats as long as they keep sacing the Spawn
All they need to kick this off (other than the two cards in play) is {2G} to equip the blade and use adapt.
The combo can turn lethal immediately in two ways:
Other ways the combo wins:
- Attack with the big lizard
- Emrakul, the Promised End
- Kozilek's Command to scry 50 and find whatever they need
How they get the combo:
- Urza's Saga to tutor for the blade
- Scry effects: Ancient Stirrings, Malevolent Rumble, Devourer of Destiny
Their plan B is to be a slower Eldrazi Ramp deck with Ugin's Labyrinth, Springleaf Drum and Eldrazi Temple.
Maindeck interaction
Sideboard Tech
Similar to other eldrazi decks:
🚧 Strategy
🚧
🚧 🥈 {UG} or {UBG} Ritual
🚧 🥉 {WU} Azorius Control
🥉 {CGr} Eldrazi Ramp
Updated: 2026-02-07
(Yes, someone took 2nd place at a destination qualifier with a 61-card deck.)
Their Plan
Early turns: Ramps quickly with Talisman of Impulse, Utopia Sprawl, multi-{C} lands and Malevolent Rumble.
Mid-game: Destroys opponent mana with Ghost Quarter, sometimes World Breaker. Sowing Mycospawn does that and ramps further. Digs for cards with Kozilek's Command and Malevolent Rumble. A recent mid-game addition is Icetill Explorer.
Late-game: Ugin, then [Emrakul].
Interaction
4 Kozilek's Command is a given, but they mostly use it to make tokens and scry.
Unlike other Eldrazi decks, they also often have 2 or 3 Kozilek's Return against Energy and other wide decks.
Unlike tron, this deck has no Karn and so the sideboard is less of a toolbox and there are more hate cards maindeck, e.g. Bojuka Bog.
Strategy
Ramp mulligans aggressively to have at least 2 or 3 ramp cards. They are not as fast or as consistent as tron, and need to stay on schedule, casting stuff for {4} on turn 3 and {6} on turn 4. Disrupting that plan can derail them completely.
Unlike tron, enchantment and graveyard hate are relevant, meaning cards like Thraben Charm have a role.
As with all Eldrazi decks, Consign is amazing. Don't forget it can hit the cast-triggered abilities.
Bounce pseudo-counterspells are strong against their big-mana spells. Reprieve on [Emrakul] is strong. However, be aware that many Eldrazi abilities are cast-trigger.
🚧 🥉 {UBR} Grixis Reanimator
🥉 {U} Blue Belcher
Updated: 2026-01-16
Combo deck that wins by Goblin Charbelcher because it plays no lands, only multi-faced modal spells with a land on the back side.
Belcher is in a weird spot in the meta. It's definitely viable and keeps ending up in top 10. It's strong against Energy and Storm, which are popular at the moment. On the other hand, any Frog deck, stomps it, as do Prowess and Affinity. If it ever becomes popular and people sideboard against it, it won't do so well.
Early Tells
- Any blue multifaced modal land, like Orderly Plaza, Soporific Springs or Hydroelectric Laboratory.
- Lotus Bloom
Their Plan
Goblin Charbelcher reveals their whole deck, because they play no lands. To do that, they need a lot of mana, which they can get from Lotus Bloom and the combo with Tameshi.
Tameshi/Lotus Combo
This is a way for them to generate a mana boost: Tameshi's second ability can bounce their lands back to hand, letting them recurse a Lotus Bloom from the graveyard as many times as they have lands.
This isn't necessary for them to win, but they do need at least {7} to do the thing, and some extra {U} to protect it.
Digging
Fallaji Archaeologist and Thundertrap Trainer are the main ways for them to dig for the combo pieces. Whir of Invention comes up occasionally.
Maindeck Interaction
Mostly a countermagic suite:
- Flusterstorm, Force of Negation
- Spell Snare is also common
- Pact of Negation and Disrupting Shoal sometimes
The following MDFCs are relevant as spells, as well as lands:
- Jwari Disruption
- Sink into Stupor
- Beyeen Veil as fog against aggro
- Hydroelectric Specimen sometimes comes up as a redirect
The others don't come up much.
Their Sideboard
- Mystical Dispute
- Spell Snare if not in main
- Harbinger of the Seas
- Damping Sphere
Strategy
Random notes:
- The right time to play Orim's Chant might be right after they sac the Lotus Bloom and have floating mana, but they will probably counter it.
- Another spot is in their upkeep, while they're tapped out. But look out for free counterspells.
- Untimely Malfunction can be an absolutely hilarious way to win, but they'll probably counter it.
🚧 🥉 {WUB} Esper Blink
🥉 {WUR} Jeskai Control
This deck exists on a spectrum between Azorius Control and Jeskai Blink. Some lists are just a control deck splashing {R} for Lightning Bolt or Galvanic Discharge, while others are basically blink decks with a few more card draw and countermagic thrown in.
Both ends of the spectrum are viable in the meta, the middle really isn't.
🦕 {UR} Murktide
Updated: 2026-01-09
Tempo deck that wants to delay the opponent and then play a Murktide Regent.
Early Tells
- Turn 1 Ragavan with any blue land (like Steam Vents)
- (Could also be Jeskai Blink, though.)
Their Plan
Lines to Win
- Murktide Regent played to maximize counters from delve.
- A couple of Channeler with delirium.
- Tie up the opponent with early threats like Ragavan and delay with Lightning Bolt and Unholy Heat.
- Sometimes also Cori-Steel Cutter
Maindeck Interaction
- 4 Lightning Bolt and Unholy Heat
- 4 Counterspell
- Various situational countermagic, often Spell Snare, Force of Negation, Spell Pierce, Subtlety and similar.
- Sometimes bounce spells like Sink into Stupor or Into the Flood Maw
Sideboard Tech
- Blood Moon
- Consign to Memory
- Mystical Dispute
- Additional countermagic
- Meltdown or similar
- Board wipes like Fire Magic or Pyroclasm
- Surgical Extraction
Strategy
- Force the Murktide deck to keep mana open, so they can't roll out their own threats.
- Bait out interaction and try to get their best answers to hit your worst threats. (Usually by leading with your weaker cards.)
- Play sac outlets and interaction magnets that must be answered, then stick the best threat when opponent is tapped out or out of cards.
- Murktide only plays ~10 threats, if you can remove them they can run out of steam.
Sideboard Plan
- Bounce for spells and creatures: Sink into Stupor, Into the Flood Maw, Reprieve are all strong. Hit the Murktide.
- Any value cards decks have for mirrors: Showdown of the Skalds, Fable, big creatures.
- Anything that can eat multiple counterspells or removals: Surgical targeting Counterspell, Reprieve targeting own spells, threats with flashback or escape that have to be answered repeatedly.
- Solitude and Subtlety are very strong.
- Answers for Frog: Fatal Push, Prismatic Ending.
🦕 {UB} Mill
Crab mill deck with some extra tricks.
Early Tells
- Hedron Crab or Ruin Crab
- Archive Trap
- Drown in the Loch
- Cephalid Coliseum
- Mikokoro, Center of the Sea
Their Plan
The plan is to mill your deck.
- Hedron Crab and Ruin Crab double as blockers and provide dependable mill every turn.
- Archive Trap, Tasha's Hideous Laughter and Fractured Sanity are the main workhorses.
Maindeck Interaction
- Drown in the Loch
- Surgical Extraction
- Fatal Push
- Field of Ruin or similar
- Sometimes Sink into Stupor
Sideboard Tech
Strategy
Milling 3 cards is sort of like taking 1 damage.
Mill potential from various sources and how much it costs:
| Cost | Trigger | Card | Mill Amount |
|---|---|---|---|
| {0} | Searching library, usually in response to a fetch land | Archive Trap | 13 |
| {U} | Landfall | Hedron Crab | 3 |
| {U} | Landfall | Ruin Crab | 3 |
| {B/P} | Card in graveyard | Surgical Extraction | 0-3 |
| {UUU} | - | Fractured Sanity (cast) | 14 |
| {1U} | - | Fractured Sanity (cycled) | 4 |
| {1UU} | - | Tasha's Hideous Laughter | typically 5-20 |
| {2} | - | Field of Ruin | 1 + can trigger Archive Trap |
🦕 {UB} Frogtide
The og Frog deck, and related to UR Murktide. It's mostly been replaced in the meta by Esper Blink decks, Dimir Midrange and Goryo's, but can still kick butt with a skilled pilot.
Some decks play Oculus rather than Murktide as the top threat, but tradition calls for a Murktide Regent.
Noawadays, Kaito and Riddler are common additions.
Early Tells
- Thought Scour could be this or another graveyard deck
- Graveyard Trespasser also usually means Oculus (being a grindy card)
- Likes to Thoughtseize turn 1
- Frog discarding to get 4-5 cards in the graveyard
Their Plan
The deck cares about tempo. Their goal is to disrupt the enemy until they can do their plan:
- Discard a lot of cards to Frog
- Cast a Murktide Regent
Plays lots of interaction:
🍌 {R} Red Burn
Updated: 2026-01-27
Straightforward burn deck. Attacks with fast, small creatures like Goblin Guide and plays a lot of direct damage burn spells. Plays beatdown in every match.
Early Tells
Their Plan
Lines to Win
- 4 copies of Lightning Bolt and 6 more cards that are functionally Lightning Bolt with extra steps: Skewer the Critics, Rift Bolt, Lava Spike, etc.
- A few points of extra damage to cinch the game come from Barbarian Ring and Eidolon of the Great Revel.
- (Recent addition) Chandra's Incinerator on turn 2 or 3
Maindeck Interaction
- The most versatile is probably Lightning Bolt
- Searing Blaze deals with small creatures
- Skullcrack shuts down lifegain
Sideboard Tech
- Magebane Lizard
- Tunnel Ignus, Molten Rain or Obsidian Charmaw
- Searing Blood against creature decks
Occasional Sideboard Tech
Strategy
Burn needs to win fast, so sideboard strategy should focus on surviving into later turns, when the balance will shift in favor of the deck playing control to burn's beatdown.
Sideboard Plan
- Efficient countermagic to shut down the worst damage spells
- Any lifegain
- Slow down spells, like High Noon and Damping Sphere
- Orim's Chant
🚧 🍌 {UB} Dimir Midrange
🍌 {Crg} Eldrazi Aggro
Eldrazi deck without much ramp, built like tribal aggro. Where most eldrazi decks (like tron and ramp) want to cast big, game-ending threats as early as turn 3, this deck follows a more regular mana curve and tops out at Sire of Seven Deaths. Main interaction is Kozilek's Command, sometimes there's Unholy Heat.
There is also a whole spectrum of decks between the typical aggro list above, and Eldrazi Ramp.
🍌 {WBG} Samwise Combo
Updated: 2026-02-02
Abzan combo deck that was briefly popular in 2025. Combos Samwise Gamgee, Viscera Seer and Cauldron Familiar to kill at instant speed.
Their Plan
The combo has three pieces: Cauldron Familiar + Samwise Gamgee + a sac outlet, like Viscera Seer, Carrion Feeder or similar.
- Find combo pieces by Birthing Ritual or Chord of Calling
- Prior to that, stabilize the game with value pieces like Young Wolf and Marionette Apprentice
Typically light on interaction, usually just Boseiju. Sideboard will have white lockdown pieces, Fatal Push, Endurance, Force of Vigor and similar.
Strategy
The deck plays 30 creatures and can get Grist into play with Chord of Calling or Birthing Ritual. They don't play any threats bigger than Sephiroth and Grist, though. If the combo is prevented, they can be beaten at fair magic.
Target list:
- Exile Cauldron Familiar
- Remove Samwise Gamgee and Viscera Seer / Carrion Feeder
- Remove/counter Birthing Ritual and Chord of Calling
🚧 🍌 {BRG} Cosmo Fling
🚧 🍌 {UGR} Song of Creation
🦕 {UR} Phoenix
Updated: 2026-01-16
A really neat Izzet deck built around Arclight Phoenix and Thing in the Ice and/or Demilich. Plays lots of spells to get hasted phoenixes or flip the thing.
Their Plan
- Get Arclight Phoenix into their graveyard with surveil, loot and discard effects
- Play enough spells for it to come back hasted
- Same triggers can also flip Thing in the Ice
Maindeck Interaction
- Red cantrip removal
- Sometimes splashes black for Thoughtseize
🦕 {UBRg} Dredge
Updated: 2026-01-16
Dredge is a combo deck that goes off on one big turn. It's similar to Phoenix, but operates completely through their graveyard, which they can fill very quickly.
List with Green List with Narcomoeba
Their Plan
The plan has two steps:
- Fill the graveyard quickly
- Use cards in the graveyard to win the game
Step 1 is mostly done with dredge, which combos with Artist's Talent. Every time they cast a spell, the talent lets them discard a card and draw a card, which turn on the dredge effect and adds between 3 and 5 cards to the graveyard. Auxiliary discard comes from surveil (lands, Otherworldly Gaze) and Faithless Looting.
Step 2 is done with three effects:
- Damage spells with flashback - Lava Dart and Conflagrate
- Arclight Phoenix
- Creeping Chill
Maindeck Interaction
Not a lot: basically only what they need to fight graveyard hate like Rest in Peace.
Sideboard Tech
Usually they have some of these:
- Meltdown
- Boseiju
- Surgical Extraction
- Into the Flood Maw
- Ancient Grudge
- Pick Your Poison
- Nature's Claim
Strategy
Priority targets:
- Artist's Talent should be countered or removed immediately
- Exile their graveyard
- Hit Arclight Phoenix with Surgical Extraction
Sideboarding Plan
- Instant-speed graveyard hate: Thraben Charm, Tormod's Crypt, Kozilek's Command
- Rest in Peace
- Damping Sphere, High Noon, silence effects
- Surgical Extraction, Scavenging Ooze, Emperor of Bones, similar
- Instant-speed enchantment removal
🚧 🍌 {BRG} Hollow One
🚧 🦕 {WB} Lantern Control
🚧 🦕 {WUR} Jeskai Ascendancy
🚧 🦕 {wUBrg} Living End
🍌 {R} Red Belcher Storm
Updated: 2026-01-27
Surprisingly viable red variant of the Goblin Charbelcher deck with elements of Ruby Storm.
Early Tells
- Mystic Peak, Spikefield Cave, Shatterskull, the Hammer Pass or Volcanic Fissure
- Bitter Reunion or March of Reckless Joy
Their Plan
Primary line is Goblin Charbelcher. They can get the mana to cast and activate it with Ruby Medallion + Pyretic Ritual or Desperate Ritual, or Irencrag Feat.
Second line is rituals + Stormscale Scion. Bitter Reunion can give the dragons haste.
They also tend to play Blood Moon and Magus of the Moon.
🚧 🍌 {UR} Izzet Steel Cutter
🍌 {WUbrg} Humans
Many human tribal decks exist. Usually they center in white. Almost always will play 36-40 creatures, 4 Cavern of Souls and all interaction will be ETB triggers or activated abilities.
This deck was tier 2 in Pioneer and it is not viable in modern.
Popular pieces:
- Guide of Souls
- Coppercoat Vanguard
- Adeline, Resplendent Cathar
- Thalia, Guardian of Thraben
- Thalia's Lieutenant
🚧 🍌 {WUBG} Kethis Combo
🚧 🍌 {UBG} Sultai Midrange
🚧 🦕 {BRG} Boomer Jund
🚧 🦕 {U} Blue Tron
🦕 {UW} Miracles
In the current meta, miracles are basically the Azorius Control deck with a few Terminus and Entreat the Angels. Very occasional spicy additions are [Banishing Stroke] and maybe Thunderous Wrath.
I think there used to be a version of this deck more centered on the miracle mechanic, but I've never seen it.
🦕 {UW} Narset Control
Updated: 2026-01-10
A variant of Azorius Control built around the Narset, Parter of Veils + Day's Undoing combo. It's usually not aggregated as a separate deck, getting lumped in with regular UW control, but it functions more like a prison deck, than traditional control. Honestly, I think their wincon is running out the clock.
Their Plan
The deck's plan is to use Narset, Parter of Veils to deny their opponent cards in hand. This combos well with Day's Undoing, whose effect is to discard their opponents hand. Teferi, Time Raveler helps them do this at instant speed, usually right after the draw step.
Remaining threats are controlled by Chalice of the Void, regular countermagic, Isochron Scepter + Orim's Chant and Subtlety + Solitude.
After locking their opponent out, they theoretically win by chip damage from Solitude or a man-land like Hall of Storm Giants. In practice, they win by the opponent conceding.
Strategy
Their lock consists mainly of planeswalkers and the occasional artifact, so it's not difficult to remove.
Priority targets:
- Narset, Parter of Veils should be removed on sight
- Teferi, Time Raveler
If you can, remove planeswalkers with damage and keep universal removal for Chalice of the Void and any other lockout pieces they might play against you (e.g. Pithing Needle).
Otherwise, the plan is the same as against any control deck:
- Force bad (for them) trades by leading with the weak threats.
- Try to push card advantage: they play 10-12 pitch spells.
- Hit Counterspell with Surgical Extraction.
🚧 🦕 {WURG} Omnath
🦕 {WR} Hammer Time
Boros equipment deck with the Colossus Hammer + Puresteel Paladin combo. Makes a 12/12 as early as turn 2.
Some lists also splash blue for Metallic Rebuke and Consign.
Early Tells
- Sigarda's Aid
- White land + cheap artifacts that look like Affinity (Mox Opal, Ornithopter, Shadowspear)
- Leyline Axe pregame
- Paradise Mantle
Their Plan
- Colossus Hammer equipped for free on Puresteel Paladin
- Alternatively, equip the hammer with Battlefield Improvisation onto an Ornithopter or an Inkmoth Nexus
- Tutor for the artifacts with Stoneforge Mystic, Urza's Saga, etc.
Plan B is to go wide with Urza's Saga and Cori-Steel Cutter.
Their sideboard seems often to be a toolbox of artifacts and white removal.
Strategy
- Stop the Colossus Hammer and the deck turns into a suboptimal steel cutter deck.
- Board wipes like Wrath of the Skies are good
Sideboard
- Meltdown, Wear/Tear and other artifact hate
- Damping Sphere, Vexing Bauble, Trinisphere
- Ensnaring Bridge
- Fog effects like Orim's Chant are ok, but lead to card disadvantage
🍌 {W} White Land Destruction
Updated: 2026-01-11
This deck sucks. Its whole plan is to slowly blow up the opponent's mana base and win around turn 30 with Castle Ardenvale. (That's not an exaggeration.)
Early Tells
- Ghost Quarter or Field of Ruin combined with Esper Sentinel or White Orchid Phantom
- Crucible of Worlds
Their Plan
- Destroy nonbasic lands with White Orchid Phantom
- Destroy basics with Field of Ruin and Ghost Quarter
- Keep replaying Field of Ruin and Ghost Quarter with Crucible of Worlds
- Find Crucible of Worlds with Karn, the Great Creator
- Remove all enemy creatures with Solitude, Wrath of the Skies and Path to Exile
- Once their opponent is out of lands, slowly win the game with Castle Ardenvale
Maindeck Interaction
🚧 Strategy
Just concede, it's not worth it.
🚧 🍌 {B} Monoblack Midrange
🚧 🦕 {G} Elves
🦕 {U} Merfolk
Updated: 2026-02-07
Tribal deck with around 36 merfolk and multiple lords. The 4 non-creatures are [Aether Vile].
Sometimes splashes white for removal and Unsettled Mariner. Interaction is usually [Sink Into Stupor], doubling as a land, and Otawara. There used to be a Simic version that's not played anymore.
🚧 🦕 {Gr} Hardened Scales
🚧 🍌 {WG} Bogles
Updated: 2026-02-05
Voltron/auras deck featuring hexproof creatures like Slippery Bogle and Gladecover Scout. Very fast and aggressive, but is it fast enough for Modern? (Spoiler: not really.)
Bogles relies on the lack of interaction in the current meta that could hit a hexproof creature. They can get Ethereal Armor to go exponential, Rancor for trample and Sheltered by Ghosts to remove any early problems.
Weak to board wipes, countermagic, lockdown.
🍌 {UR} Gift Storm
Updated: 2026-02-05
Storm deck without the Medallion and often without Ral. Instead it plays Baral, Chief of Compliance, [Goblin Electromancer], Stormcatch Mentor and other wizards. I believe this is pretty close to storm before Modern Horizons 3.
This deck relies on countering spells, often plays Gifts Ungiven and Flame of Anor, but ultimately their plan is the same as ruby storm, even if this version is more interactive.
Still viable today and played by a few people on MTGO.
🚧 🦕 {UR} Splinter Twin
🚧 🦕 {uRBg} Indomitable Creativity
Updated: 2026-03-07
The plan is to cheat multiple Archon of Cruelty into play with Indomitable Creativity destroying cheap token permanents, like foods, goblin shamans from Fable of the Mirror-Breaker or dwarf tokens from Dwarven Mine.
Often plays 4 Wrenn and Six. As it's almost a domain deck, sometimes they have Leyline Binding and/or Prismatic Ending. Generally, interaction varies from deck to deck, but Spell Snare, Thoughtseize, Reprieve and Pawpatch Formation seem common.
🚧 🦕 {CUR} Through the Breach
🍌 {RG} Titanshift
Updated: 2026-01-16
Amulet Titan in Gruul, without the Amulet. Landfall / ramp deck that ramps into Primeval Titan and wants to win via landfall with Valakut, the Molten Pinnacle. Scapeshift can win on the spot.
🚧 🦕 {B} Monoblack Burn
🚧 🍌 {UR} Wizards
🍌 {WUBRG} Domain Helga Keruga
Updated: 2026-01-31
Early tells:
- Revealed companion Keruga
Another take on domain aggro. The enabling cards are the same: Leyline of the Guildpact, Leyline Binding, Zagoth Triome. The threats are different: Helga, Skittish Seer wants to see big creatures and provides ramp to enable casting them. Combines with Scion of Draco and Keruga in the sideboard.
Their interaction typically plays countermagic (mostly Force of Negation) rather than Lightning Bolt.
Omnath deck.
🍌 {UB} Asmo Food
Updated: 2026-01-31
This deck wants to discard a lot to Monument to Endurance, Frog, Underworld Cookbook. Doing that turns on Asmo and Moonshadow. Ovalchase Daredevil is a good discard target to, because it keeps coming back for food tokens.
The two main combo lines are:
- Asmo + Underworld Cookbook + Ovalchase Daredevil: Repeatedly make food and use Asmo's ability to clear the board.
- Moonshadow + repeatable discard source results in a 7/7.
Stack ranked threats:
- Monument to Endurance is how they dig through the deck and keep cards in hand. Remove on sight.
- Asmo is a key combo piece and effectively a 3/3 for {B/R}, turned on by Underworld Cookbook or Frog.
- Moonshadow can be up to a 7/7 for {B}, if they manage to discard.
- Urza's Saga - the tokens are often relevant and it can fetch them Underworld Cookbook for the combo.
Interaction:
- Mainly Fatal Push.
🍌 {WbG} Devoted Druid
Updated: 2026-01-31
Combo line:
- Devoted Druid + Vizier of Remedies: infinite {G} and infinite untap
- Typically kill with Walking Ballista, Viridian Longbow or Finale of Devastation
The rest of the deck does two things:
- Protect the combo: Tamiyo's Safekeeping, Path to Exile, Boseiju, Giver of Runes
- Find the combo: Summoner's Pact, Esper Sentinel, Formidable Speaker, Collected Company, Chord of Calling
If splashing black, they also play Grist and Tyvar, Jubilant Brawler.
🦕 {RG} Ponza
Gruul land destruction deck. Plays 4 Blood Moon, 4 Stone Rain, 4 Molten Rain. Ramps fast with Utopia Sprawl + Arbor Elf combo. How it wins, differs - the Ponza shell lends itself to big green creatures, a combo with the Kalonian Hydra and [Meek Attack], or just playing green aggro.
🦕 {BG} The Rock
Golgari midrange archetype with a long tradition all the way back to the Extended format. It's named for Dwayne "The Rock" Johnson, who kind of looks like the card Deranged Hermit, which was in the original list.
The Rock doesn't have any specific game plan - in fact, it's a different pile of Golgari "good stuff" every season. It's mainly characterized by playing efficient interaction and prefers grinding games where it eventually exhausts the opponent and wins through late-game threats. This requires solid knowledge of the metagame and a skilled pilot.
Nowadays, that mostly means interaction like this:
Some lists run land destruction:
For the past few months, most list have run 4 Orcish Bowmasters.
Otherwise, each list is very different.
✨ {UBR} Grixis Shadows
{BGR} Jund Delirium
Interesting Rogue Lists
- {WC} Eldrazi Blink Pile
- {BG} Golgari Pile
- {BG} Umori All Spells