WOWSIGNAL.IO

Tron vs Grixis Moonshadow 2-0

This is the latest article in a series on Tron.

Game 1

Plan is to go:

  1. Mine
  2. Plant + a talisman
  3. Any land + Sowing Mycospawn -> get Tower and complete Tron.
  4. Play the second Mine, get {10} and cast Ulamog

My opening hand has the whole plan in it.

Opponent makes a mistake (IMO) by taking Kozilek's Command with Thoughtseize, rather than disrupting my main game plan by taking Ulamog or Sowing Mycospawn. I think they only have one threat and want to protect it.

Anyway, having {5} open with nothing to cast is clunky, but it lets me do the turn 4 plan. The opponent tries to put up some blockers, but gives up to Thought-Knot Seer of all things.

Game 2

Hand is a bit weird, but it has a two pieces of removal, ramp and ways to find urzatron, if slowly. I keep.

Removing monkey feels correct, even for four life and delaying Expedition Map.

Opponent's plan is much faster than game 1, with DRC on turn 2.

Turn 3, I once again delay my plan to kill Cori-Steel Cutter with Boseiju, rather than ramp.

I eventually get out Karn who dies immediately, but gets me Tormod's Crypt to turn off delirium.

I am planning to force the DRC to attack, then exile the graveyard and force it to run into my Mycospawn, but the opponent has more interaction in hand, and even takes my second Karn with [Thoughtsize].

At this point, basically every card in the deck lets me answer the DRC for at least a turn or two, but topdecking Devourer is still probably in the top 3, next to Ulamog and Ugin.