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Tron vs Grixis Moonshadow 2-0

This is the latest article in a series on Tron.

Game 1

Plan is to go:

  1. [Mine]
  2. [Plant] + a talisman
  3. Any land + Sowing Mycospawn -> get [Tower] and complete Tron.
  4. Play the second [Mine], get {10} and cast Ulamog

My opening hand has the whole plan in it.

Opponent makes a mistake (IMO) by taking Kozilek's Command with Thoughtseize, rather than disrupting my main game plan by taking Ulamog or Sowing Mycospawn. I think they only have one threat and want to protect it.

Anyway, having {5} open with nothing to cast is clunky, but it lets me do the turn 4 plan. The opponent tries to put up some blockers, but gives up to Thought-Knot Seer of all things.

Game 2

Hand is a bit weird, but it has a two pieces of removal, ramp and ways to find urzatron, if slowly. I keep.

Removing monkey feels correct, even for four life and delaying Expedition Map.

Opponent's plan is much faster than game 1, with DRC on turn 2.

Turn 3, I once again delay my plan to kill Cori-Steel Cutter with Boseiju, rather than ramp.

I eventually get out Karn who dies immediately, but gets me Tormod's Crypt to turn off delirium.

I am planning to force the DRC to attack, then exile the graveyard and force it to run into my [Mycospawn], but the opponent has more interaction in hand, and even takes my second Karn with [Thoughtsize].

At this point, basically every card in the deck lets me answer the DRC for at least a turn or two, but topdecking [Devourer] is still probably in the top 3, next to Ulamog and Ugin.