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Affinity Play Notes

This is the latest article in a series on Affinity.

Current List

I play the Arcbound Ravager + Emry version of Affinity. This version plays 4 Weapons Manufacturing for the synergy with Ravager.

There is a less popular variant with Memnite + Thoughtcast that's also doing quite well. Some lists play Salvage Titan to supplement Kappa - they typically don't play the Ravager either.

The current version of affinity is a fast deck with a lot of reach. Arcbound Ravager can pull off combat tricks that'd embarrass Prowess decks, and Kappa can quickly get bigger than Phlage and even Ulamog.

Lines

Plan A is to get out a Kappa Cannoneer on turn 2 or 3. Plan B is tokens with Pinnacle Emissary and constructs from Urza's Saga. Plan C is direct damage from munitions tokens.

Which hands to keep

Affinity functions perfectly fine with 1 land.

Turns 1 & 2

Try to maximize value you get from Pinnacle Emissary and [Weapon's Manufacturing]. Sequencing is important.

Turns 2 & 3

Try to go off with Kappa, or start making munitions and control the board. Arcbound Ravager + Weapons Manufacturing is fantastic.

Targets for [Rebuke]

Affinity isn't a control deck - we use countermagic (mainly [Rebuke]) to protect the board state. Most of the time, you want to be countering only things that are going to wipe your board state or prevent a win you have lined up in the next 1-2 turns.

Exceptions:

In other blue decks, you hold up counters. With Affinity, the better call is usually to play a threat and force the opponent to be on the back foot with counterspells. We play enough threats to afford some trades, and Emry can fish most of them back out from the graveyard.

This can even be true against combo decks - unlike e.g. Energy, Affinity's threats can kill so fast that even Storm and Neobrand might be forced to deal with them.

Targets for Sink into Stupor

Sink isn't a counter spell - most of the time you will play it as a land, but there are situations where it can excel:

Sink can also protect against Counterspell and similar, without generating card advantage for the opponent:

At {1}{UU}, Sink doesn't come up too often, but when it does at a decisive moment, it can change the outcome of the game.

Maybeboard

Game Replays